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Virtual Field Trips That Unleash Students’ Creativity: An Innovative Approach from Stanford University and ThingLink
• Students create their own virtual field trips • Learning experiences that connect real-world spaces with abstract concepts • Improve collaboration, critical thinking, and digital literacy skills • A process in which teachers and students learn together • Flexible tools applicable to a variety of educational contexts A New Paradigm for Virtual Field Learning: From Consumption to Creation This innovative approach, introduced by Stanford University professor Rachel Wolf, transforms students from consumers to creators of virtual field trips . In a departure from traditional methods, this new model gives students the opportunity to demonstrate their knowledge, teach others new things, and share places or spaces that are important to them. Intuitive tools like ThingLink empower students to take charge of their own learning , creating an experience that goes beyond a simple presentation medium to one where other students can interact and extend their learning. Why Educators Should Pay Attention The greatest benefit of this approach is that it can significantly increase student engagement and learning effectiveness . Educators report that this approach offers several benefits beyond simply using technology: Authentic learning : Students gain deeper understanding through a ‘learn by doing’ process. Leverage the strengths of the digital native generation : Students learn new technologies quickly and use them creatively. Promotes higher-order thinking : Improves holistic thinking skills during information selection, layout, and interaction design. Collaborative learning : A process in which teachers and students learn new skills and methods together. Tips for practical application The Stanford research team has refined this approach over three years of research, working with more than 10 teachers and 300 students . The result is a step-by-step guide that educators can follow: Introducing the concept of virtual field trips : Introducing students to this new form of learning experience. Provide time to learn the skills : Before starting a full-scale project, provide students with time to learn the skills without pressure. Set a clear task : Clarify the purpose and topic of the virtual field trip your students will create. Integrating the Design Thinking Process : Guides students to design with user experience in mind. Sharing and Feedback : Take time to share your finished work and give each other feedback. Support Materials for Educators The Stanford team provides a variety of support materials to help educators adopt this approach , which are freely available on the vft.stanford.edu website: Educator Planning Guide : Step-by-Step Guide to Project Design Lesson Plan : Detailed lesson operation method for each step
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Education Innovation Webinar with ThingLink and Stanford University
Introducing the latest features and sharing cutting-edge learning research results Date: Thursday, September 19, 2024, 1:00 - 2:00 AM (Korean time) Webinar Registration Link Webinar Overview This webinar will introduce the latest features of ThingLink and how to use it in education. We will also share effective ways to use ThingLink based on the latest research results from the Stanford University Center for Educational Innovation. Key Contents Introducing new ThingLink features Detailed description of recently released features Utilization in educational settings Stanford University Research Results Announced Study Results on Learning Effectiveness Using ThingLink Case Study on Writing a Virtual Field Trip Report Share Educator Use Cases Examples of ThingLink usage in various subjects Practical Applications to Improve Student Engagement Q&A session Expert answers to participants' questions About the presenter Lewis Jones: Senior Community Manager, ThingLink Claudia Pisanotti: ThingLink Certified Trainer
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What's New from ThingLink at ISTE
Our ThingLink team is excited to be back at ISTE in Denver, Colorado! Here are some of the key topics and highlights we’d like to share with you at the event. 1. Latest news from ThingLink ThingLink’s immersive content creation tools have evolved to the next level. Now, you can go beyond simple image annotation and virtual tour creation to transform any digital or physical space into an interactive learning experience. Virtual field trips and simulations give students access to real-world environments on any device, and add digital layers to physical objects in the real world. Our goals remain unchanged: Making digital learning experiences interactive Making real-world situations digitally accessible to support learning Provide students with new ways to self-express, achieve learning outcomes, and develop essential digital skills Developing tools to save teachers' time Provides immersive learning accessibility across all devices, platforms, and languages 2. The importance of student-led content creation Virtual field trips and other immersive learning experiences provide students with engaging and meaningful contexts that help them understand, remember, and apply new information. But the learning opportunities don’t stop there! By providing students with immersive content creation tools, they can transition from being mere consumers to creators, engaging in higher-order cognitive tasks like analysis and problem solving. Examples of student-led projects: Learning Process Records (Arts & Crafts, Outdoor Projects) Digital Storytelling Escape room game creation Virtual Field Trip The Stanford University Graduate School of Education is conducting research on how creating and sharing virtual field trips (VFTs) impacts learning, and which specific features lead to better learning. The research team has created an open VFT resource guide that includes materials for students and educators to support VFT design. 3. Higher and Vocational Education: Developing context-based skills in mixed reality environments The process of developing technical, operational, and social skills is greatly enhanced when students have access to real-world environments where they can observe or practice real-world situations. Many vocational and higher education institutions plan to incorporate immersive courses into their curricula in the coming academic year. At ThingLink, AI is already powering the creation of learning content in a number of ways: Basic Media Production
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"Guide to Creating a Digital Escape Room Game Using ThingLink"
We had a webinar on how to create a digital escape room game. We explained in detail how to build a digital escape room game using the ThingLink platform. ThingLink provides an interactive learning environment, and recently added new features such as AI-assisted generation, augmented reality, and mixed reality headsets. The webinar showed how to use these features to create an immersive escape room game. Creating an escape room game requires thorough planning. It is important to create a planning document that includes the game's theme, learning objectives, target group, format, time limit, structure type, etc. You can use ThingLink's 'Guided Mode' and 'Locked Mode' to guide the learning, and use conditional transition tags to set up the next step only when the correct answer to a specific question is entered. You can also use a variety of third-party tools to create puzzles and quizzes and embed them in ThingLink to enrich the learning experience. Use Google Forms to assess learning outcomes and encourage students to work together to solve problems. Digital escape games are effective in increasing students’ learning motivation and improving their problem-solving and collaboration skills. Create your own digital escape game using ThingLink and a variety of tools. Guide to Creating a Digital Escape Room Game 1. Introducing ThingLink ThingLink is a tool for creating interactive learning environments, offering a variety of learning experiences including digital escape games. Recently, ThingLink has added new features such as AI-assisted generation, augmented reality, and mixed reality headsets, allowing users to create more immersive content. 2. Preparation for creating an escape room game Create a planning document: Create a planning document that includes the theme, learning objectives, target group, format, time limit, purpose, and type of structure for your escape room game. This will help you organize all the information you need during the game creation process. 3. Game Creation Using ThingLink Image Generation: Generate 360-degree images and regular images using ThingLink's AI capabilities. The generated images are used as backgrounds for the game. Add tags: You can use ThingLink's 'Guide Mode' and 'Lock Mode' to guide your learning by following specific tags. You can also use conditional transition tags to require the correct answer to a specific question before you can proceed to the next step. 4. Use third-party tools Puzzle and Quiz Generator: Create puzzles and quizzes to insert into your games using a variety of puzzle generators, newspaper article generators, fake text message generators, and more. These tools will enrich your learning experience. Google Forms: Use Google Forms to assess learning outcomes from games. You can have students enter information they collect from the game into a form and then give them a task to write a speech to get the final key. 5. Game Design Tips Immersive Scenarios: Design each scene of the game to be immersive. Use situational descriptions and sensory descriptions to help learners immerse themselves in the game. Set clear goals: Set tasks that align with learning objectives so students have a clear goal as they progress through the game. Collaboration and Problem Solving: Encourage students to work together to solve problems. This helps learners develop their collaboration and problem-solving skills.
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Innovative Immersive Learning Case Study Based on ThingLink at Ohio State University
Jessica Henson and Sarah Dove, instructional designers at Ohio State University, help faculty across a variety of departments transition from face-to-face classes to online environments. They help with LMS coding, visual graphic design, and video editing in areas such as art history, second language acquisition, math, and science. Jessica and Sarah worked with an English instructor to redesign assignments to accommodate the increasing use of generative AI in student writing assignments. The instructor was already breaking down engaging lecture videos into smaller segments and delivering them via ThingLink scenes within her LMS. ThingLink introduces a new feature called ‘Lock Mode’ to improve the interactive learning experience by requiring learners to click on the current tag before moving on to the next tag. Jessica and Sarah developed an immersive digital escape room game using themes from Frankenstein and Jekyll and Hyde to teach students about the opium crisis in Victorian London. Some scenes were accompanied by Jessica’s piano accompaniment to enhance the immersion. We designed a variety of Excel puzzles that require students to rewatch lecture videos to find clues, and removed key identifiers to make it difficult to easily find the answers through online searches. Innovative Applications of ThingLink in Education Jessica and Sarah created an escape room activity for their Sherlock Holmes-based literature course where students had to solve puzzles using clues from lecture videos and course content. Sarah presented an AR app used in an exhibition of works by disabled artists, allowing visitors to take a guided tour of the gallery space in 360 degrees. Jessica designed an immersive lab safety exercise with ThingLink, allowing students to move around a virtual lab space, exploring different sections and learning safety rules. ThingLink’s AI capabilities make it easier to quickly generate images, making it easier to create immersive learning experiences, while ThingLink’s accessibility is highlighted as a key benefit. Early feedback from students about the escape room activity was very positive, with one student expressing gratitude. Qualitative data on the effectiveness of the safety tour versus PDF was mentioned, but the integration of quantitative feedback via emojis was also suggested. We have a webinar coming up that will take you step-by-step through building a digital escape room over the next two weeks. We will provide tips and guidance for building an escape room using ThingLink. Jessica, Sarah, and Claudia are all ThingLink Certified Trainers and can conduct webinars or receive support as part of the Certified Trainer Program. Finally, the ThingLink team would like to thank Jessica, Sarah, and all of the webinar participants for sharing their innovative practices, and encouraged them to stay in touch and participate in the ThingLink community in the future. #Ohio State University, #immersive learning, #ThingLink, #higher education innovation, #digital escape room game, #AR app, #instructional designer, #online education, #LMS, #generative AI, #writing assignment, #interactive learning, #Excel puzzle, #Sherlock Holmes, #literature course, #disabled artist, #art exhibition, #AR guided tour, #lab safety practice, #AI image generation, #accessibility, #webinar, #step-by-step escape room production, #ThingLink certified trainer, #ThingLink community, #educational innovation case, #innovative teaching method, #distance education, #edutech, #interactive learning, #gamification, #practical learning, #TeachingWithThingLink
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ThingLink's new scenario builder update coming soon
ThingLink is about to release a new version that goes beyond the limitations of the existing scenario builder. This update is expected to greatly improve the scenario creation environment. The biggest change is the integration with the image-generating AI tool Dall-E. The new scenario builder will allow you to create 2D images directly using Dall-E’s amazing image-generating capabilities. This is expected to further enhance the creativity of content creation. It also makes it possible to build large-scale scenarios. Previously, there were stability issues when the number of blocks increased, but with the new version, even complex scenarios consisting of hundreds of blocks can be built stably. There have also been improvements in terms of convenience. A locked viewing mode has been added, allowing learners to view icons sequentially. The translation function has also been automated, so that you only need to select the translation word. ThingLink's new scenario builder is scheduled for release in mid-July. This update will provide a more creative and convenient scenario creation environment.
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How to embed various content in ThingLink
Embedding is a function that inserts external content into another web page or platform so that the content can be viewed directly. For example, it is used to directly display YouTube videos, Google maps, surveys, etc. on another web page. ThingLink allows you to integrate various multimedia content into one interactive image or video through this embedding function. In this article, we will briefly introduce how to embed content in ThingLink and practical use cases. Embed various content ThingLink allows you to embed a variety of content, including: Chatbots : You can add custom chatbots to enable real-time communication with your users through a conversational interface. Video Feedback : Get a variety of opinions by collecting video feedback or crowdsourcing video contributions. Interactive Mind Maps : Collaborate with your team members to create and share interactive mind maps. Data Collection and Surveys : You can collect and analyze data through various surveys and quizzes. Music and Podcasts : Enhance your user experience by adding music or podcasts that fit your scene. Simple embedding method Embedding content into ThingLink is very simple: Copy the embed code from the source of the content you want to embed (e.g. YouTube, Google Maps, etc.). Open the ThingLink editor and select the image or video you want to embed. After selecting the 'Add Tags' option, select 'Embed Code'. Enter the copied embed code and save it. Real-world use cases See how you can integrate a variety of content with real-world examples of ThingLink using the embed feature. For example, you can add video lectures to your educational materials or embed Google Maps in your travel blog to visually show your travel route. These are great ways to increase engagement and interactivity with your content using ThingLink. Use ThingLink to easily embed various multimedia content and provide richer digital experiences. Various functions will help users access more interesting and useful content.
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🎓 New Webinar: Exploring Immersive Digital Learning in Higher Education 🎥
Are you an educator, instructional designer, or higher education professional? If you are looking for innovative ways to engage your students, join our upcoming webinar, Exploring Immersive Digital Learning in Higher Education. This comprehensive session will explore a variety of immersive learning experiences, including virtual tours, escape rooms, interactive labs, and augmented reality galleries. Joining us for this webinar are Sarah Dove and Jessica Henderson, instructional design experts from The Ohio State University College of Arts and Sciences! We will also be covering a previous case study from OSU College of Arts and Sciences! 📅 Date: Wednesday, June 5th ⏰ Time: 1:00 AM (KST) 📍 Location: YouTube Live What you'll get from the webinar: Understanding Immersive Learning: You will gain a deeper understanding of the different immersive learning experiences and their impact on higher education. Explore Virtual Tours: Learn how to create virtual tours that provide engaging and interactive learning experiences for your students. Introduction to Digital Escape Rooms: Learn the basic concepts of digital escape rooms and how they enhance students’ critical thinking and problem-solving skills. Escape rooms themed around Sherlock Holmes and the Victorian opium crisis are particularly impressive! Implementing Interactive Labs and Accessible AR Galleries: Discover how to integrate interactive labs and augmented reality galleries into your curriculum and the benefits they bring. Don’t miss this opportunity! Whether you want to transform your teaching methods with immersive digital learning, increase student engagement, improve learning outcomes, or explore new educational tools, this webinar will provide you with the insights and inspiration you need. We are thrilled to welcome you! Even if you can't attend, you will still receive the recording and all the valuable materials we will share!
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