Characteristic | Self-study | Gamified Challenges | Assisted learning |
Educational purposes | Practice, Review, Self-Directed Learning | Knowledge comparison, playful practice | Partially Assisted Learning Practice |
Number of immediate feedbacks | Borderless | As many lives as the teacher has defined | As many hints as the teacher defines |
Consequences of wrong answer | Mistake score | Reduces life by one (Completion ends when all lives are depleted) | None (hints are deducted when checking the accuracy of the answer) |
The Teacher's Role in Immediate Feedback Limitations | No role, feedback is welcome | Decide how many lives students will have | Decide how many hints students will have |
Do students have to answer every question? | No | Yes | Yes |
Are students required to answer every question accurately? | No | Yes | No |
Can you complete the worksheet when you have used all the immediate feedback? | Not applicable | No, the worksheet is submitted when life is exhausted | Yes |
Ranking possibility | Evaluation by score and error score | Life remaining (or how far you progress before your life runs out) | Remaining hints |
Example of use | Practice, independent study - monitoring learning progress (e.g. how much more practice is needed) | During gamified learning and practice: for example, competing on a given topic, comparing knowledge | Ideal for test preparation, when students have a good grasp of the material but need additional guidance or support to reinforce key concepts. |