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ThingLink

ThingLink: Turning static content into a living learning experience

"Add magic to your classroom with one image"
ThingLink is an innovative tool that adds
clickable information layers to photos, videos, and 360° VR . Teachers can easily insert historical context into historical photos, step-by-step explanations into science experiment videos, and more.

Core Features

Multimedia tagging : attach text, audio, links, and quizzes directly to images/videos
Virtual Field Trip : Automatically Convert Panoramic Photos Taken with Smartphones without a 360° Camera
AI Scenario Builder : Automatically design interactive learning paths by simply entering a topic
Enhanced accessibility : Voice-to-text conversion in 60 languages and text reader for the visually impaired

Case studies on educational applications

History Lesson : Imjin War Map with Key Battle Scenes and Interviews
Literature Time : Students explore the novel's setting by recreating it in 3D metaverse
Science Experiment : Added theory explanation pop-up for each step in the video → Increased concentration by 40%

Special Features

5-Minute Master : Create Expert-Level Content Even Beginners Can Do It With Just Drag and Drop
Full LMS integration : Instantly use Google Classroom, MS Teams
Data Tracking : Provides analysis of student content exploration paths and time spent
"An educational revolution that changes the flat explanations of textbooks into four-dimensional experiences"
ThingLink is not just a technology tool, it is
a paradigm shift in education . As of 2025, the platform has been chosen by 8 million educators worldwide and is now an essential part of their classrooms.
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Creative Education at Crosthwaite Primary School with Canva and Thinglink
• Students use Canva and Thinglink to conduct a virtual field trip project to the Lake District • Students explore a variety of topics including local tourism, food, and wildlife through interviews, field visits, and research • Strengthen collaboration, communication, and digital capabilities through the creation of a digital portfolio • Improve your content creation and presentation skills by ethically using AI tools Innovative approach to education Crosthwaite Elementary School has been implementing innovative education that actively utilizes digital technology under the leadership of Principal Matt for 13 years. In particular, Mr. Pete is leading digital education, and all grades from 1st to 6th grade are creating digital portfolios. Project-based learning in practice Students were divided into teams based on their interests in the Lake District area. Each team chose a topic ranging from local tourism, Michelin restaurants, the endangered bird Kewpie, to climate. It started with internet research, but gradually evolved into interviews and visits with experts in the field. Integrated use of digital tools We used Canva and Thinglink as our main tools to create virtual field trip content. We learned and utilized various functions such as image creation using AI functions, whiteboard collaboration, and video production. In particular, students voluntarily collaborated through Google Meet and carried out the project even on weekends. Challenges to the future of education Principal Matt emphasizes that the current education system must change to fit the digital age. He says that teaching AI ethically is as important as English and math. He believes that growing into a confident and independent learner is more important than test scores. Direction of sustainable development Crosthwaite Primary School shares students’ projects through LinkedIn and plans to expand collaboration with schools in other countries. They are pursuing continuous innovation, such as introducing micro-credentials to their digital portfolio. This successful example of digital education in primary schools shows that it can be applied to secondary education as well.
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Beyond Four Walls: The Future of Innovative Shared Immersive Learning Spaces
Key highlights: • A new paradigm of immersive learning introduced by Ula, founder of ThingLink • Implementation of various forms of immersive learning spaces beyond existing VR headsets • Igloo Vision’s innovative immersive classroom solutions and educational applications • Possibility of student-centered creative content production combined with AI technology • Possibility of expansion to libraries, community centers, etc. A new definition of immersive learning ThingLink founder Ula has redefined immersive learning as a comprehensive concept that goes beyond a simple VR headset experience. The key is to combine physical environments with digital information to provide a multi-sensory and interactive learning experience. In particular, it is emphasized that it can be implemented in various forms, from personal devices to large-scale projections. Innovative solutions from Igloo Vision Theo, Education Business Development Manager at Igloo Vision, introduced immersive space solutions used in schools and businesses. Group learning environments can be created through three or four-sided projection walls, and practical learning experiences such as job training or field training can be provided. In the case of Wigan & Leigh College, a safe and effective practice environment was created through a cooking lab simulation. Student-centered creative use With the introduction of AI technology, students can create their own immersive content. For example, they can create a virtual field report by taking 360-degree photos after a field trip, or plan an immersive exhibition about their favorite artist. This encourages active participation and creativity from students. Future outlook The potential for use in public spaces such as libraries and community centers has been suggested, and it is expected that more people will be able to access these experiences through mobile immersive space solutions. The collaboration between ThingLink and Igloo Vision will be a good example of the future of education.
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ThingLink 2024 Key Features Summary: From AI Scenarios to Support for 29 Languages
Key achievements at a glance for 2024 Surpassing 10.2 million global users (190 countries) AI image generation and 360-degree scene creation capabilities launched Scenario Builder Wins Best Digitalization Realization Award Global expansion with AI translation support in 29 languages Significantly improved accessibility features Building a network of 42 certified trainers in 8 countries ThingLink's 2024 Vision for Education Innovation 2024 was a turning point for ThingLink, especially with the introduction of new features that leverage AI technology, which has led to major changes in the education and corporate learning sectors. Let’s take a closer look at the achievements and new features that were revealed in this year-end webinar. A new paradigm of content creation that AI is changing ThingLink has integrated AI image generation directly into its platform in 2024. Now users can instantly create the images they want without the need for any external tools. What’s especially noteworthy is that it can now create not only regular 2D images but also 360-degree scenes. This has revolutionized the creation of virtual field trips or immersive learning environments. Scenario Builder: A New Dimension in Learning One of the biggest achievements in 2024 was the evolution of the scenario builder. The introduction of a feature that allows AI to automatically create branching learning scenarios by simply uploading a PDF document was very well-received. In fact, this feature won the Best Digitalization Realization Award. It is being used in various fields such as medical education, safety training, and soft skills development, and it enhances learning effectiveness through real-time feedback and a point system. A leap forward to become a global education platform ThingLink has become a truly global education platform, with AI translation support for 29 languages. As demonstrated by Italian speaker Claudia, teachers can now create content in their native language, and students can view the translated version in their preferred language. Notable Use Cases Stafford University’s public health course is a great example of ThingLink’s potential. The project, which recreated a town during the Black Death in 1665, combined AI-generated historical scenes with real, contemporary photographs. Characters created using face-swap technology provided narration, giving learners a realistic historical experience. Stanford University’s Virtual Field Trip project is also impressive. Students are said to have developed digital media management skills and teamwork while creating their own virtual tours, and their understanding of real places has also greatly improved. Expectations for 2025 ThingLink has announced even more exciting plans for 2025. AI-based animation tools, scenario creation that can be completed with just a prompt, and more are in the works. The content creation capabilities for mobile environments are expected to be particularly enhanced.
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