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ThingLink

ThingLink: An interactive multimedia learning platform powered by AI
1.
Key Features
Interactive images and videos: Insert various forms of information, such as text, audio, and links, into images and videos.
360-degree VR content: Provides immersive learning experiences such as virtual tours and historical site explorations
Improved Accessibility: Integrating Immersive Reader with Web Page Accessibility View to improve accessibility for all students
Supports multiple devices: Available on computers, tablets, smartphones, etc.
2.
How to use it for educational purposes
Virtual Tours: Experience different places without actually visiting them
Project-based learning: Integrate multimedia materials for deeper learning
Interactive quizzes and assessments: Assess comprehension and provide immediate feedback
Collaboration between teachers and students: Useful for joint projects or group assignments
3.
Recently added AI features
Tag Suggestions: Save time creating content with automatic tag suggestions based on your project description
Scenario Builder: Supports creation of immersive learning scenarios using AI-powered branch suggestions, question generation, summary writing, etc.
ThingLink provides an effective learning environment for teachers and students through interactive multimedia features and AI tools, and its AI features make content creation easier and enable customized learning, increasing its usability in the educational field.
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Education Innovation Webinar with ThingLink and Stanford University
Introducing the latest features and sharing cutting-edge learning research results Date: Thursday, September 19, 2024, 1:00 - 2:00 AM (Korean time) Webinar Registration Link Webinar Overview This webinar will introduce the latest features of ThingLink and how to use it in education. We will also share effective ways to use ThingLink based on the latest research results from the Stanford University Center for Educational Innovation. Key Contents Introducing new ThingLink features Detailed description of recently released features Utilization in educational settings Stanford University Research Results Announced Study Results on Learning Effectiveness Using ThingLink Case Study on Writing a Virtual Field Trip Report Share Educator Use Cases Examples of ThingLink usage in various subjects Practical Applications to Improve Student Engagement Q&A session Expert answers to participants' questions About the presenter Lewis Jones: Senior Community Manager, ThingLink Claudia Pisanotti: ThingLink Certified Trainer
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What's New from ThingLink at ISTE
Our ThingLink team is excited to be back at ISTE in Denver, Colorado! Here are some of the key topics and highlights we’d like to share with you at the event. 1. Latest news from ThingLink ThingLink’s immersive content creation tools have evolved to the next level. Now, you can go beyond simple image annotation and virtual tour creation to transform any digital or physical space into an interactive learning experience. Virtual field trips and simulations give students access to real-world environments on any device, and add digital layers to physical objects in the real world. Our goals remain unchanged: Making digital learning experiences interactive Making real-world situations digitally accessible to support learning Provide students with new ways to self-express, achieve learning outcomes, and develop essential digital skills Developing tools to save teachers' time Provides immersive learning accessibility across all devices, platforms, and languages 2. The importance of student-led content creation Virtual field trips and other immersive learning experiences provide students with engaging and meaningful contexts that help them understand, remember, and apply new information. But the learning opportunities don’t stop there! By providing students with immersive content creation tools, they can transition from being mere consumers to creators, engaging in higher-order cognitive tasks like analysis and problem solving. Examples of student-led projects: Learning Process Records (Arts & Crafts, Outdoor Projects) Digital Storytelling Escape room game creation Virtual Field Trip The Stanford University Graduate School of Education is conducting research on how creating and sharing virtual field trips (VFTs) impacts learning, and which specific features lead to better learning. The research team has created an open VFT resource guide that includes materials for students and educators to support VFT design. 3. Higher and Vocational Education: Developing context-based skills in mixed reality environments The process of developing technical, operational, and social skills is greatly enhanced when students have access to real-world environments where they can observe or practice real-world situations. Many vocational and higher education institutions plan to incorporate immersive courses into their curricula in the coming academic year. At ThingLink, AI is already powering the creation of learning content in a number of ways: Basic Media Production
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"Guide to Creating a Digital Escape Room Game Using ThingLink"
We had a webinar on how to create a digital escape room game. We explained in detail how to build a digital escape room game using the ThingLink platform. ThingLink provides an interactive learning environment, and recently added new features such as AI-assisted generation, augmented reality, and mixed reality headsets. The webinar showed how to use these features to create an immersive escape room game. Creating an escape room game requires thorough planning. It is important to create a planning document that includes the game's theme, learning objectives, target group, format, time limit, structure type, etc. You can use ThingLink's 'Guided Mode' and 'Locked Mode' to guide the learning, and use conditional transition tags to set up the next step only when the correct answer to a specific question is entered. You can also use a variety of third-party tools to create puzzles and quizzes and embed them in ThingLink to enrich the learning experience. Use Google Forms to assess learning outcomes and encourage students to work together to solve problems. Digital escape games are effective in increasing students’ learning motivation and improving their problem-solving and collaboration skills. Create your own digital escape game using ThingLink and a variety of tools. Guide to Creating a Digital Escape Room Game 1. Introducing ThingLink ThingLink is a tool for creating interactive learning environments, offering a variety of learning experiences including digital escape games. Recently, ThingLink has added new features such as AI-assisted generation, augmented reality, and mixed reality headsets, allowing users to create more immersive content. 2. Preparation for creating an escape room game Create a planning document: Create a planning document that includes the theme, learning objectives, target group, format, time limit, purpose, and type of structure for your escape room game. This will help you organize all the information you need during the game creation process. 3. Game Creation Using ThingLink Image Generation: Generate 360-degree images and regular images using ThingLink's AI capabilities. The generated images are used as backgrounds for the game. Add tags: You can use ThingLink's 'Guide Mode' and 'Lock Mode' to guide your learning by following specific tags. You can also use conditional transition tags to require the correct answer to a specific question before you can proceed to the next step. 4. Use third-party tools Puzzle and Quiz Generator: Create puzzles and quizzes to insert into your games using a variety of puzzle generators, newspaper article generators, fake text message generators, and more. These tools will enrich your learning experience. Google Forms: Use Google Forms to assess learning outcomes from games. You can have students enter information they collect from the game into a form and then give them a task to write a speech to get the final key. 5. Game Design Tips Immersive Scenarios: Design each scene of the game to be immersive. Use situational descriptions and sensory descriptions to help learners immerse themselves in the game. Set clear goals: Set tasks that align with learning objectives so students have a clear goal as they progress through the game. Collaboration and Problem Solving: Encourage students to work together to solve problems. This helps learners develop their collaboration and problem-solving skills.