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ThingLink

ThingLink: An interactive multimedia learning platform powered by AI
1.
Key Features
Interactive images and videos: Insert various forms of information, such as text, audio, and links, into images and videos.
360-degree VR content: Provides immersive learning experiences such as virtual tours and historical site explorations
Improved Accessibility: Integrating Immersive Reader with Web Page Accessibility View to improve accessibility for all students
Supports multiple devices: Available on computers, tablets, smartphones, etc.
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How to use it for educational purposes
Virtual Tours: Experience different places without actually visiting them
Project-based learning: Integrate multimedia materials for deeper learning
Interactive quizzes and assessments: Assess comprehension and provide immediate feedback
Collaboration between teachers and students: Useful for joint projects or group assignments
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Recently added AI features
Tag Suggestions: Save time creating content with automatic tag suggestions based on your project description
Scenario Builder: Supports creation of immersive learning scenarios using AI-powered branch suggestions, question generation, summary writing, etc.
ThingLink provides an effective learning environment for teachers and students through interactive multimedia features and AI tools, and its AI features make content creation easier and enable customized learning, increasing its usability in the educational field.
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Virtual Field Trips That Unleash Students’ Creativity: An Innovative Approach from Stanford University and ThingLink
• Students create their own virtual field trips • Learning experiences that connect real-world spaces with abstract concepts • Improve collaboration, critical thinking, and digital literacy skills • A process in which teachers and students learn together • Flexible tools applicable to a variety of educational contexts A New Paradigm for Virtual Field Learning: From Consumption to Creation This innovative approach, introduced by Stanford University professor Rachel Wolf, transforms students from consumers to creators of virtual field trips . In a departure from traditional methods, this new model gives students the opportunity to demonstrate their knowledge, teach others new things, and share places or spaces that are important to them. Intuitive tools like ThingLink empower students to take charge of their own learning , creating an experience that goes beyond a simple presentation medium to one where other students can interact and extend their learning. Why Educators Should Pay Attention The greatest benefit of this approach is that it can significantly increase student engagement and learning effectiveness . Educators report that this approach offers several benefits beyond simply using technology: Authentic learning : Students gain deeper understanding through a ‘learn by doing’ process. Leverage the strengths of the digital native generation : Students learn new technologies quickly and use them creatively. Promotes higher-order thinking : Improves holistic thinking skills during information selection, layout, and interaction design. Collaborative learning : A process in which teachers and students learn new skills and methods together. Tips for practical application The Stanford research team has refined this approach over three years of research, working with more than 10 teachers and 300 students . The result is a step-by-step guide that educators can follow: Introducing the concept of virtual field trips : Introducing students to this new form of learning experience. Provide time to learn the skills : Before starting a full-scale project, provide students with time to learn the skills without pressure. Set a clear task : Clarify the purpose and topic of the virtual field trip your students will create. Integrating the Design Thinking Process : Guides students to design with user experience in mind. Sharing and Feedback : Take time to share your finished work and give each other feedback. Support Materials for Educators The Stanford team provides a variety of support materials to help educators adopt this approach , which are freely available on the vft.stanford.edu website: Educator Planning Guide : Step-by-Step Guide to Project Design Lesson Plan : Detailed lesson operation method for each step
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Education Innovation Webinar with ThingLink and Stanford University
Introducing the latest features and sharing cutting-edge learning research results Date: Thursday, September 19, 2024, 1:00 - 2:00 AM (Korean time) Webinar Registration Link Webinar Overview This webinar will introduce the latest features of ThingLink and how to use it in education. We will also share effective ways to use ThingLink based on the latest research results from the Stanford University Center for Educational Innovation. Key Contents Introducing new ThingLink features Detailed description of recently released features Utilization in educational settings Stanford University Research Results Announced Study Results on Learning Effectiveness Using ThingLink Case Study on Writing a Virtual Field Trip Report Share Educator Use Cases Examples of ThingLink usage in various subjects Practical Applications to Improve Student Engagement Q&A session Expert answers to participants' questions About the presenter Lewis Jones: Senior Community Manager, ThingLink Claudia Pisanotti: ThingLink Certified Trainer
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What's New from ThingLink at ISTE
Our ThingLink team is excited to be back at ISTE in Denver, Colorado! Here are some of the key topics and highlights we’d like to share with you at the event. 1. Latest news from ThingLink ThingLink’s immersive content creation tools have evolved to the next level. Now, you can go beyond simple image annotation and virtual tour creation to transform any digital or physical space into an interactive learning experience. Virtual field trips and simulations give students access to real-world environments on any device, and add digital layers to physical objects in the real world. Our goals remain unchanged: Making digital learning experiences interactive Making real-world situations digitally accessible to support learning Provide students with new ways to self-express, achieve learning outcomes, and develop essential digital skills Developing tools to save teachers' time Provides immersive learning accessibility across all devices, platforms, and languages 2. The importance of student-led content creation Virtual field trips and other immersive learning experiences provide students with engaging and meaningful contexts that help them understand, remember, and apply new information. But the learning opportunities don’t stop there! By providing students with immersive content creation tools, they can transition from being mere consumers to creators, engaging in higher-order cognitive tasks like analysis and problem solving. Examples of student-led projects: Learning Process Records (Arts & Crafts, Outdoor Projects) Digital Storytelling Escape room game creation Virtual Field Trip The Stanford University Graduate School of Education is conducting research on how creating and sharing virtual field trips (VFTs) impacts learning, and which specific features lead to better learning. The research team has created an open VFT resource guide that includes materials for students and educators to support VFT design. 3. Higher and Vocational Education: Developing context-based skills in mixed reality environments The process of developing technical, operational, and social skills is greatly enhanced when students have access to real-world environments where they can observe or practice real-world situations. Many vocational and higher education institutions plan to incorporate immersive courses into their curricula in the coming academic year. At ThingLink, AI is already powering the creation of learning content in a number of ways: Basic Media Production