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The Present and Future of Educational Technology Through the Eyes of AI: Learn Today Partner Feature Podcast
콘텐주
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This conversation is a podcast created using Google NotebookLM from the partner materials of __T37882_____. Here is a bulleted summary of the main points:
• ThingLink: A platform that brings learning content to life through virtual reality and interactive elements.
• Snorkl: A tool that uses AI to analyze students’ thought processes and provide personalized feedback
• Redmenta: A platform that gamifies traditional worksheets and turns them into interactive learning experiences
• Quizizz: Beyond quiz-based learning, evolving into a comprehensive education platform leveraging AI
• All platforms prioritize accessibility and inclusion and strive to meet the needs of diverse learners.
• Teachers are encouraged to select and experiment with tools that fit their teaching goals.
• Emphasizes that these technologies are revolutionizing the future of education
A: Are you ready to learn about some really cool learning techniques today?
B: Of course. Let's get started.
A: I'm really excited about this stuff, interactive learning technologies, right?
B: That's right. We have a lot of information to unpack. Marketing materials, testimonials from actual teachers, research papers, etc.
A: Yes, I think education is at a really exciting point of change.
B: Right. Today's mission is to figure out how all these technologies are changing the way we learn and teach, making it better, more engaging, and more effective.
A: Absolutely. And what I'm really excited about is that it's not just one technology. We're looking at AI, augmented reality, virtual reality. And there's a hunger for learning experiences that are really memorable.
B: Right. Do you remember how boring it was to read textbook chapters in the old days?
A: Exactly. It was really dry and boring. These tools are the complete opposite.
B: Okay. So, let me give you an example. A tool that shows this kind of change well.
A: First, there's ThingLink. Imagine students being able to virtually explore the Colosseum on their tablets instead of just reading about ancient Rome.
B: Well, so you can turn it 360 degrees and look at it from every angle.
A: Exactly. You can click on hotspots to hear the voices of gladiators, the roar of the crowd, and even experience a day in the life of a Roman citizen through a 3D simulation. It's really great.
B: That's really cool. I remember being obsessed with the book 'Choice of an Adventure' when I was little.
A: Yes, but this is getting right into the action. ThingLink has been working on bridging the physical and digital worlds since 2010. We’ve seen everything that technology has evolved through.
B: That's right. We started with RFID, NFC, and even experimented with embedding digital information into works of art. It's really amazing.
A: Yes, they're using technology to create really multi-layered stories, weaving in digital elements to make everything come alive.
B: Yes, and to make it more interactive, we also have branching scenarios, where learners make choices and those choices actually change what happens next.
A: That's amazing. But some people might find it complicated. Some people have a hard time even sending emails.
B: Yeah, but that's the best part. ThingLink doesn't require you to be a techie. It has very intuitive design tools, and it even has AI to help you create elements quickly.
A: Exactly. And it’s not just for kids. ThingLink has solutions for everyone. K-12, higher education, corporate training, museums, even healthcare.
B: It's amazing. Over 10 million people in 190 countries are creating content on ThingLink, and it's used by about 300 million learners every year.
A: That's really great. Okay, it's really amazing that ThingLink brings the world into the classroom. But what about understanding what's going on in the learner's head?
B: Oh, Snorkl does that. It's a completely different approach, but it's really cool. It's about personalized feedback, really understanding the learner's thought process.
A: So rather than simply seeing if you got the answer right, Snorkl helps you figure out how you arrived at that answer.
B: Exactly. In Snorkl, students not only type in their final answers, but also record their thoughts through writing, voice, and even video.
A: Wow, that really taps into a variety of learning styles.
B: Right. And here's the really amazing part. Snorkl uses AI to analyze these responses, look beyond just whether they're right or wrong, and look at the thinking behind the answers. And it gives the student personalized feedback in real time.
A: It seems like almost every student has a personal tutor, something most teachers don't have the time or resources to do.
B: That's what makes Snorkl so revolutionary. It provides personalized attention at scale.
A: That's amazing. I'm curious, can you give me an example of how this would work in a real classroom? For example, in a math class.
B: Sure. Instead of asking for the solution to a problem, the teacher can say, “Use Snorkl to explain your problem-solving strategy for this problem.” Students can explain the steps, draw diagrams, and even show their solution on the whiteboard. This way, students can really demonstrate their understanding.
A: I see. And in the background, AI is analyzing all of this.
B: That's right. We analyze the words, the strategies, everything that students use. And we use that information to provide feedback that is tailored to each student's individual needs. One child may need help with a particular concept, while another may simply need to learn how to show the solution process in a more systematic way. Snorkl captures these subtle differences.
A: Wow, this is a game changer. Seriously. Okay, we're talking about AI, digital tools, all this cool stuff, but how user-friendly are these platforms? Teachers are already so busy.
B: That's right. That's a really important point. I think both ThingLink and Snorkl understand this. They made ease of use their top priority.
A: So you're saying you don't need a computer engineering degree to understand this.
B: Not at all. ThingLink says you can learn their editor in minutes. Plus, they have a mobile app that connects directly to your photo gallery so you can create on the go.
A: So teachers can create interactive lessons while waiting for their coffee. That's great. How about Snorkl?
B: Snorkl is designed to fit the way teachers already work. Create assignments, track progress, and even get insights into the performance of the entire class, all within the platform.
A: Wow, that simplifies everything. But I see that both platforms take data privacy seriously. That's a really important issue in education, right?
B: Absolutely. Data privacy is non-negotiable. It’s great to see these platforms taking seriously the responsibility to handle student information.
A: Yes. Snorkl is iKeepSafe certified, for example, which means it meets very high standards for student data privacy. It doesn’t share or sell data, and it requires additional secure Google Trust Access for logins.
B: Okay, so they're engaging, effective, and safe. But are these platforms accessible to all learners?
A: That's the goal. They both have accessibility features. ThingLink has text-to-speech, multiple languages, and even an offline option for students with poor internet access.
B: This is a really important feature for students in rural areas or who don't have reliable internet at home. It really seems like they're trying to level the playing field.
A: Yes, there are specific solutions for different learners, like special education or vocational schools. We're thinking about the bigger picture of inclusive learning.
B: So you're working really hard to make sure that all students can benefit. How does Snorkl approach accessibility?
A: Snorkl is also amazing. Did you know that students can respond in over 50 languages?
B: 50. Wow, that's really impressive.
A: It’s a really important feature in a multilingual classroom. And it’s not just about language. There are a lot of features like voice response options, fonts that are easier for dyslexic students to read, etc. We’re trying to make sure that every student, regardless of their background or learning style, can really interact with the content.
B: That's really great. It seems like these platforms aren't just adapting to the way education is changing, they're actually creating that change, right?
A: 100% agree. And speaking of making a difference, I have to talk about Redmenta. These guys are doing a really great job of taking old-school worksheets and exercises and turning them into really dynamic, interactive experiences.
B: So it's not just about making it a simple task, but actually making it interesting and fun.
A: Exactly. We're using AI to breathe new life into traditional formats. Quizzes become games, there are treasure hunts through historical events, there are problem-based learning where students make decisions that actually affect the outcome. The possibilities are almost endless.
B: So, rather than simply putting the worksheet online, you're fundamentally reimagining the format itself.
A: Yes, and the teachers' response is amazing. They see students becoming more interested in learning in a different way than before.
B: That's the point. Do you have any real-world examples of how teachers are using Redmenta?
A: Of course. There was a story that really impressed me. There was a teacher in Finland who was using Redmenta to teach grammar. Grammar, amazing, right?
B: It's really great that you've piqued students' interest in grammar.
A: Yes, but the teacher found that the interactive elements, immediate feedback, and gamified quizzes made all the difference. It got the students really engaged.
B: That's really cool, and I think it shows the idea that learning can be fun without sacrificing content. You don't have to choose between the two.
A: Exactly. And Redmenta understands that. They don't just put together a bunch of fun activities and call it a day. They actually align their platform with all the major educational standards. So teachers can be sure that the content is of the highest quality. They even support IELTS and IB curriculum.
B: That's great. It gives teachers confidence that they're not just meeting requirements, but that they're providing a truly valuable learning experience.
A: Yes, and the best part is that Redmenta is flexible. It can be used in many ways, from elementary school to university, and even corporate training.
B: It’s really amazing to see how these platforms are bridging the gap between the traditional classroom and the digital world. It’s really amazing.
A: And they're doing it very naturally. They're not trying to replace what's already there, but rather saying, "What if we take what we already have and make it better?"
B: Imagine using Redmenta to create a virtual simulation where students have to design an eco-friendly product. It would be a really practical and interactive way to apply everything they are learning about science, engineering, and design.
A: That's what I'm talking about. Making textbook concepts come alive.
B: And speaking of making things vivid, let's not forget Quizizz. I've actually used Quizizz myself, mostly for quick quizzes to check comprehension, but I think they've really upped their game recently.
A: Yes, they are still the kings of engaging quizzes, but now they have become a really powerful educational platform.
B: So tell me, how did they make that leap from quizzes to full-fledged education?
A: First of all, they added something called 'Lessons', which is a combination of actual lessons, interactive activities, and fun quizzes that we know. It's a one-stop shop for creating dynamic lessons.
B: Great. I think it will be really convenient for teachers. Did you introduce AI like other platforms?
A: Oh, yeah. In a big way. One of the coolest things is the AI that helps teachers create quizzes and lessons much faster. There's even a Chrome extension that lets you instantly turn any website or YouTube video into a quiz or lesson.
B: Wait, really? You can just browse the web and go, "Bam!" and create a learning activity?
A: Almost. It's really amazing.
B: Is it getting better?
A: Yes, there is more. They also have AI that can generate quiz questions based on content. That’s every teacher’s dream, right?
B: That's really great. You're working smarter, not harder.
A: That's right. And Quizizz didn't stop there. They also use AI on the backend to analyze student data and provide really specific recommendations for practice or supplemental learning. So instead of just delivering the same content to everyone, they really personalize the learning experience.
B: Exactly. And like the other platforms we've talked about, Quizizz is focused on making it accessible to everyone. There's text-to-speech, voice response, translation, and even a paper mode for students without devices.
A: That's really great. It's really encouraging to see accessibility being prioritized like this.
B: Yeah, it’s great to see companies not just talking about it but actually working to make education more inclusive.
A: I know. It's really great. I think we've reached a point where accessibility is not just an afterthought, but a core value.
B: Absolutely. We covered a lot. We talked about how ThingLink brings the world into the classroom, how Snorkl really looks into the thinking process, how Redmenta makes old worksheets cool, and how Quizizz is an amazing all-in-one tool for teachers. That’s a lot. So where do teachers start? How do they choose the right tool?
A: That's the million dollar question. Honestly, I think it's best to start with your own educational goals, not the tool itself. What do you want to achieve with it?
B: Yes, it has to match what you're doing in the classroom.
A: Exactly. Do you want to make your lessons more visual, give more personalized feedback, or do more collaborative projects? What’s perfect for a high school history class might not work for elementary school math, right?
B: I agree 100%. And the testimonials you mentioned here are really helpful. It's really valuable to hear from other teachers and see what works in real classrooms. It's like having a virtual mentor.
A: Yes, and don't be afraid to jump in and experiment. Many of these platforms offer free trials or limited free versions. Play around with them. See what works for you and what your students respond to.
B: Okay. Exploring new technologies should be fun, not threatening.
A: Exactly. And you may discover a tool or a new approach that completely changes the way you teach without you even knowing it. That's the point, right? Always learning and growing as an educator.
B: Yeah, and the cool thing is that these platforms are great now, but they’re not done yet. They’re constantly evolving, adding features, pushing the boundaries of what’s possible. It’s exciting to think about where we’ll be in a few years.
A: Yes, I think we’re on the edge of a real revolution in education. Technology is giving us the power to create learning experiences that are more engaging, more effective, and more accessible to everyone.
B: It’s definitely a great time for both learners and teachers. So as we wrap up our deep dive into interactive learning technologies, is there any final advice you’d like to give our listeners?
A: Yes, I would say this. Don't just be a consumer of information, be a creator. Use these tools to make changes in your classroom. Try new things, and most importantly, enjoy the process.
B: I don't think I can express it any better. Learning should be an adventure, and these tools can definitely make it so.
A: Thank you for joining me today.
B: Thank you.
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콘텐주
  • 콘텐주
콘텐주
  • 콘텐주
콘텐주
  • 콘텐주