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What's New from ThingLink at ISTE
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Our ThingLink team is excited to be back at ISTE in Denver, Colorado! Here are some of the key topics and highlights we’d like to share with you at the event.
1. Latest news from ThingLink
ThingLink’s immersive content creation tools have evolved to the next level. Now, you can go beyond simple image annotation and virtual tour creation to transform any digital or physical space into an interactive learning experience. Virtual field trips and simulations give students access to real-world environments on any device, and add digital layers to physical objects in the real world.
Our goals remain unchanged:
Making digital learning experiences interactive
Making real-world situations digitally accessible to support learning
Provide students with new ways to self-express, achieve learning outcomes, and develop essential digital skills
Developing tools to save teachers' time
Provides immersive learning accessibility across all devices, platforms, and languages
2. The importance of student-led content creation
Virtual field trips and other immersive learning experiences provide students with engaging and meaningful contexts that help them understand, remember, and apply new information. But the learning opportunities don’t stop there! By providing students with immersive content creation tools, they can transition from being mere consumers to creators, engaging in higher-order cognitive tasks like analysis and problem solving.
Examples of student-led projects:
Learning Process Records (Arts & Crafts, Outdoor Projects)
Digital Storytelling
Escape room game creation
Virtual Field Trip
The Stanford University Graduate School of Education is conducting research on how creating and sharing virtual field trips (VFTs) impacts learning, and which specific features lead to better learning. The research team has created an open VFT resource guide that includes materials for students and educators to support VFT design.

3. Higher and Vocational Education: Developing context-based skills in mixed reality environments
The process of developing technical, operational, and social skills is greatly enhanced when students have access to real-world environments where they can observe or practice real-world situations. Many vocational and higher education institutions plan to incorporate immersive courses into their curricula in the coming academic year.
At ThingLink, AI is already powering the creation of learning content in a number of ways:
Basic Media Production
Suggest tags, create questions and branches, rewrite copies and summarize
ISTE is excited to share news about our new immersive course creator that turns PDFs and slideshows into interactive, visual learning modules. This tool is ideal for creating immersive learning materials such as:
Virtual onboarding for new students or employees
Technical or safety training
Operational Technology Development
Simulation
Want to test out our new immersive course creator? Use this form to request access.
Come meet our team at ISTE! Our Community Director, Louise Jones, will be presenting at the BenQ Education booth on Tuesday 12:00-12:10, and at the ClassVR Virtual Reality for the Classroom booth on Monday and Tuesday 13:30-14:00. If you’re interested in partnering, please contact Jonathan Hull, and for demos and account activation, please contact Joel Price!
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