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Creating Lively Classes with ThingLink: Amazing Transformation from 2D to 3D
콘텐주
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Created by
  • 콘텐주
Key Summary
• ThingLink: A three-dimensional information provision tool
• Can use various media such as 360-degree images, 2D images, 3D models, and videos
• Encourage students to take initiative in learning and exploring
• Can combine virtual experiential learning and escape room game elements
• Flexibility to apply to a variety of subjects
• 60-day trial with a free account, after which sharing functions are restricted
Introducing ThingLink
ThingLink is a powerful tool that can be used in the educational field, enriching the learning experience of students by providing three-dimensional information. This tool can easily create interactive 3D content that goes beyond 2D flat information, greatly increasing students' interest and understanding.
ThingLink Basic Features and Usage
Add images and content
1.
Leveraging AI-generated 360-degree images
Use AI image generation feature within ThingLink (requires paid account)
Enter the prompt in English and select the style you want
2.
Using 3D models
Download free 3D models (.glb files) from Google Sketchfab
Upload to ThingLink and use
3.
Convert Panoramic Images
Convert panoramic images taken with a smartphone into 360-degree images with ThingLink
You must upload the original as is, and conversion is not possible when uploading after sending it via messenger, etc.
Add and edit tags
1.
Add text
Bold and italic font settings available
Use the link insertion feature
2.
Add image
Upload your own images or use a royalty-free image search such as Unsplash
3.
Change icons and layout
Choose from a variety of icons
Maximize visual impact with color changes
Provides multiple layout options
Insert external content
1.
Insert Google Slides
File > Publish to Web > Copy HTML code from the Insert tab and paste it into ThingLink
2.
Insert YouTube video
Share video > Share > Set desired start time and copy HTML code
Paste into ThingLink to play from a specific time period
Conditional transition function
Check your learning by inserting quiz questions
Set to transition to the next scene when the correct answer is entered
Possibility to set incorrect answer message
ThingLink Use Cases
1.
History Class - Imjin War Timeline
Understand the flow of events in three dimensions by including various information on one screen
Improve students' understanding by arranging events in chronological order
2.
Science Class - Space Exploration
Structured to encourage students to voluntarily explore information related to lunar exploration
Combines 360-degree images with additional information to provide an experience similar to real space exploration.
3.
English Class - Literature Experience
Virtually experience key scenes from literary works such as 'To Kill a Mockingbird'
Increased understanding of the work through character introductions, explanations of major events, etc.
4.
Social Studies - Gyeongbokgung Palace Virtual Tour
Combine 360-degree images with additional information to provide an experience similar to a real visit
Provides a variety of information including historical facts and architectural features.
5.
Student-created content - Exploring the ecosystem
Students directly collect and organize information about specific ecosystems.
Applying concepts learned such as food chain and ecosystem balance in practice
Tips for using ThingLink
1.
Adjusting the appropriate amount of information
Too much information can reduce students' concentration.
Focus on core information and use external links when necessary.
2.
Utilize various external tools
Create richer content by linking with Google Forms, Padlet, Genially, etc.
Maximize learning effectiveness by leveraging the strengths of each tool
3.
Things to keep in mind when using a free account
Sharing features are limited after 60-day trial period
Important content must be completed within the trial period.
4.
Take advantage of advanced features
Some features, such as AI image generation, are only available on paid accounts
Consider using a paid account if necessary
5.
Encourage student participation
Promote active learning by allowing students to create their own content
Can be used for group projects or individual assignments
Conclusion
ThingLink offers a new level of learning experience for both teachers and students. It can be applied to a variety of subjects and topics, and is a great help in designing creative lessons. It has an intuitive interface that even beginners can easily get started with, so teachers who are not familiar with using digital tools can use it without difficulty.
Through continued use and experimentation, you will discover more effective ways to use it, which will in turn lead to richer and more effective learning experiences. Expand your learning beyond the walls of the classroom to virtual spaces with ThingLink. It will be a great help in stimulating students’ curiosity and fostering an active spirit of inquiry.
We hope you will realize 'experience'-centered learning, the keyword of future education, with ThingLink. Through this tool, students can go beyond simply acquiring information and directly explore and experience virtual space to learn deeply. ThingLink will be a powerful tool that opens up new horizons in education.
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콘텐주
  • 콘텐주