Daily Arxiv

This is a page that curates AI-related papers published worldwide.
All content here is summarized using Google Gemini and operated on a non-profit basis.
Copyright for each paper belongs to the authors and their institutions; please make sure to credit the source when sharing.

Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games

Created by
  • Haebom

Author

Achille Morenville, Eric Piette

Outline

In incomplete information games, agents must make decisions based on partial knowledge of the game state. The Belief Stochastic Game model addresses this problem by delegating state estimation to the game model itself. This allows agents to operate using externally provided belief states, reducing the need for game-specific inference logic. In this paper, we investigate two methods for representing beliefs in games with hidden piece IDs: a constraint-based model using Constraint Satisfaction Problems and a probabilistic extension using Belief Propagation to estimate marginal probabilities. We evaluate the impact of these two representations on two different games using a general-purpose agent. Our results show that constraint-based belief provides comparable results to probabilistic inference, with minimal differences in agent performance. This suggests that constraint-based belief states alone may be sufficient for effective decision-making in many settings.

Takeaways, Limitations

Takeaways: We demonstrate that constraint-based belief representations perform similarly to probabilistic inference, suggesting an alternative approach to reducing computational costs in games with incomplete information. We demonstrate that effective decision-making is possible in many cases without the complexity of probabilistic models.
Limitations: The range of games used in the experiment was limited, and further validation is needed by extending the model to more diverse and complex games. The effectiveness of constraint-based models can vary depending on the size and complexity of the problem, so further research is needed to determine their scalability to large-scale games. While the performance difference between the two methods was minimal, the probabilistic approach may offer superior performance in certain games or situations.
👍