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This paper proposes PARS, a novel algorithm that addresses the problem of Q-value extrapolation errors in reinforcement learning using offline data. Specifically, we address the problem of linear extrapolation beyond the data range and propose a method to gradually reduce Q-values outside the data range through reward scaling and hierarchical regularization (RS-LN) and a penalty mechanism for impossible actions (PA). Combining RS-LN and PA, PARS outperforms the existing state-of-the-art algorithms on various tasks in the D4RL benchmark, achieving particularly notable success on challenging tasks such as AntMaze Ultra.
Takeaways, Limitations
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Takeaways:
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A novel approach to solving the Q-value extrapolation error problem in offline reinforcement learning is presented.
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Excellent performance of the PARS algorithm combining RS-LN and PA (based on the D4RL benchmark).
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Effective performance improvements, especially on difficult tasks (AntMaze Ultra).
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Performance improvements in both offline training and online fine-tuning.
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Limitations:
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Further research is needed on the generalization performance of the proposed algorithm.
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More extensive experiments across a variety of environments and tasks are needed.
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Further analysis is needed on hyperparameter tuning of RS-LN and PA.
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Further comparative analysis with other offline reinforcement learning algorithms is needed.