This paper presents a novel framework, Text2VDM. Text2VDM uses score distillation sampling (SDS) to generate text as vector displacement map (VDM) brushes by deforming dense planar meshes. Existing SDS approaches focus on generating entire objects, but struggle with generating sub-object structures, such as brush generation. We define this as a "semantic combining" problem and address it by introducing weighted mixing of prompt tokens into SDS. Consequently, we demonstrate that diverse and high-quality VDM brushes can be generated, demonstrating their applicability in diverse applications, such as mesh styling and real-time interactive modeling.