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TeViR: Text-to-Video Reward with Diffusion Models for Efficient Reinforcement Learning

Created by
  • Haebom

Author

Yuhui Chen, Haoran Li, Zhennan Jiang, Haowei Wen, Dongbin Zhao

Outline

This paper presents a scalable and generalizable reward design that is important for building general-purpose agents in reinforcement learning (RL), especially in the challenging domain of robotic manipulation. Recent advances in reward design using visual-language models (VLMs) are promising, but the nature of sparse rewards severely limits sampling efficiency. In this paper, we propose TeViR, a novel method for generating dense rewards by comparing predicted image sequences with current observations using a pre-trained text-to-video diffusion model. Experimental results on 11 complex robotic tasks demonstrate that TeViR outperforms existing and state-of-the-art (SOTA) methods that utilize sparse rewards, and achieves better sampling efficiency and performance without real-world rewards. TeViR’s ability to efficiently guide agents in complex environments highlights its potential for advancing reinforcement learning applications in robotic manipulation.

Takeaways, Limitations

Takeaways:
We present TeViR, a novel method for generating dense rewards that overcomes the limitations of sparse rewards.
Utilizing text-to-video diffusion models to demonstrate the potential of effective reinforcement learning without real-world rewards.
Achieving improved sampling efficiency and performance compared to conventional and SOTA methods in complex robotic manipulation tasks.
Identifying the potential to contribute to the advancement of reinforcement learning applications in robotics manipulation.
Limitations:
Further research is needed to determine the generalizability of the 11 tasks presented.
It may depend on the performance of the text-to-video diffusion model. There is a possibility that the limitations of the model may affect the performance of TeViR.
Further validation of scalability to various robotic platforms and environments is needed.
Analysis and improvement of computational cost and complexity is needed.
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