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Stimulating Imagination: Towards General-purpose "Something Something Placement"

Created by
  • Haebom

Author

Jianyang Wu, Jie Gu, Xiaokang Ma, Fangzhou Qiu, Chu Tang, Jingmin Chen

Outline

In this paper, we propose SPORT, a method for solving the general-purpose object placement problem that follows the "something something" command. SPORT consists of three stages: object localization, target position imagination, and robot control. It performs extensive semantic inference on objects by leveraging a large-scale pre-trained vision model, and trains a diffusion-based pose estimator for pose estimation in physically realistic 3D space. By exchanging only the information on whether objects can move between the two stages, we maximize the open object recognition and localization capabilities and enable effective target pose estimation without large-scale learning. The target pose estimator is trained with data annotated and collected using GPT-4 in a simulation environment, and experimental results show that it is effective in both simulation and real environments.

Takeaways, Limitations

Takeaways:
We present a novel method to effectively solve general-purpose object placement problems by combining a pre-trained large-scale vision model and a diffusion-based pose estimator.
Leverages open object recognition and localization capabilities to handle a wide range of objects without fine-tuning for specific tasks.
Efficient data collection and annotation using simulation data and GPT-4.
Models learned in a simulation environment can be applied to real environments.
Limitations:
The specific definition and scope of the "something something" command are unclear.
There is a need to verify the accuracy and reliability of data annotation using GPT-4.
Further research is needed on handling exceptions and errors that may occur when applying to real environments.
Additional evaluation of generalization performance for various objects and environments is needed.
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