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SANDWICH: Towards an Offline, Differentiable, Fully-Trainable Wireless Neural Ray-Tracing Surrogate

Created by
  • Haebom

Author

Yifei Jin, Ali Maatouk, Sarunas Girdzijauskas, Shugong Xu, Leandros Tassiulas, Rex Ying

Outline

This paper presents a novel approach to overcome the limitations of wireless ray tracing (RT), a technology emerging as a key tool for 3D wireless channel modeling. Existing online learning methods struggle to accurately model next-generation (Beyond 5G, B5G) network signals, which are sensitive to environmental changes at high frequencies. Furthermore, they require real-time environmental supervision, which is costly and incompatible with GPU-based processing. In this paper, we propose SANDWICH (Scene-Aware Neural Decision Wireless Channel Raytracing Hierarchy), a novel method that redefines ray path generation as a sequential decision-making problem and leverages generative models to jointly learn optical, physical, and signal characteristics within each environment. SANDWICH is a fully differentiable offline approach that can be trained entirely on GPUs and outperforms existing online learning methods.

Takeaways, Limitations

Takeaways:
GPU-based offline learning enables accurate B5G wireless channel modeling without real-time environmental supervision.
It shows improved RT accuracy (4e^-2 radian improvement) and channel gain estimation performance (0.5 dB difference) compared to existing online learning methods.
It enables realistic channel modeling by integrating optical, physical, and signal characteristics learning using generative models.
Limitations:
Since the degree of performance improvement of SANDWICH is not presented as an absolute figure but as a relative improvement compared to existing methods, additional information is needed for actual performance evaluation.
Further validation of generalization performance across various environments and scenarios is needed.
An analysis of computational complexity and memory usage, which is not mentioned in the paper, is needed.
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