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Ludax: A GPU-Accelerated Domain Specific Language for Board Games

Created by
  • Haebom

Author

Graham Todd, Alexander G. Padula, Dennis JNJ Soemers, Julian Togelius

Outline

This paper addresses the use of games as benchmarks and test environments for artificial intelligence research. Existing game description languages have enabled researchers to generalize their algorithms and approaches across multiple games by compiling game-specific code into executable and simulable environments. In this paper, we present a domain-specific language for board games, taking into account advances in hardware acceleration that have contributed to the advancement of reinforcement learning (RL). This framework, called Ludax, combines the generality of game description languages with the speed of modern parallel processing hardware, and is designed to fit into existing deep learning pipelines. Ludax aims to accelerate game research across the spectrum from RL to cognitive science, providing fast simulations and flexible representations. The Ludax framework and existing board game implementations are open-sourced, along with a detailed description of the Ludax description language, compilation process, speed benchmarking, and RL agent training demos.

Takeaways, Limitations

Takeaways:
It combines the generality of existing game technology languages with the speed of hardware acceleration to greatly improve the efficiency of game research.
It provides a flexible framework applicable to game research in various fields such as RL and cognitive science.
It is released as open source, increasing accessibility for researchers.
Accelerate your research and development with rapid simulation.
Limitations:
Currently limited to board games. Further research is needed on the possibility of expanding to other types of games.
Ludax's performance may depend on the hardware used. Performance evaluation on various hardware environments is required.
As it is a new framework, verification of long-term stability and maintainability is required.
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