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WeatherEdit: Controllable Weather Editing with 4D Gaussian Field

Created by
  • Haebom

Author

Chenghao Qian, Wenjing Li, Yuhu Guo, Gustav Markkula

Outline

This paper presents WeatherEdit, a novel weather editing pipeline for generating realistic weather effects in 3D scenes with controllable types and intensities. WeatherEdit consists of two main components: weather background editing and weather particle generation. For weather background editing, we introduce an all-in-one adapter that integrates multiple weather styles into a single pre-trained diffusion model to generate diverse weather effects on 2D image backgrounds. During inference, we design a time-view (TV) attention mechanism that follows a specific order to aggregate temporal and spatial information, ensuring consistent editing across multi-frame and multi-view images. To generate weather particles, we first reconstruct the 3D scene using the edited image, and then introduce a dynamic 4D Gaussian field to generate snowflakes, raindrops, and fog in the scene. The properties and dynamics of these particles are precisely controlled through physics-based modeling and simulation to ensure realistic weather representation and flexible intensity adjustment. Finally, we integrate the 4D Gaussian field with the 3D scene to render consistent and highly realistic weather effects. Experiments on multiple driving datasets demonstrate that WeatherEdit is capable of generating a variety of weather effects with controllable condition intensity, highlighting its potential for simulating autonomous driving in severe weather.

Takeaways, Limitations

Takeaways:
Presents a new pipeline for generating realistic and controllable weather effects in 3D scenes.
Efficient and consistent weather editing with an all-in-one adapter that integrates multiple weather styles and a time-view attention mechanism.
Create realistic weather particles with adjustable intensity using physics-based modeling and simulation.
It can be used to effectively simulate adverse weather conditions in autonomous driving simulations.
Limitations:
Further validation of generalization performance is needed by evaluating performance on specific datasets.
Particle generation using 4D Gaussian fields can be computationally expensive.
Further research is needed on scalability to various weather phenomena and differences from real environments.
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