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MADS: Multi-Agent Dialogue Simulation for Diverse Persuasion Data Generation

Created by
  • Haebom

Author

Mingjin Li, Yu Liu, Huayi Liu, Xiang Ye, Chao Jiang, Hongguang Zhang, Yu Ruan

MADS (Multi-Agent Dialogue Simulation)

Outline

This paper proposes Multi-Agent Dialogue Simulation (MADS), a scalable framework for generating persuasive multi-turn conversations through agent self-play. MADS utilizes three collaborative agents: User Agents, which simulate various persona-based behaviors using personality indicators such as zodiac signs and Myers-Briggs Types; Dialog Agents, which execute task-oriented persuasive strategies; and Optimization Agents, which evaluate and improve conversation outcomes. We validate its effectiveness by modeling users' Chain-of-Attitude (CoA) and evaluating the persuasiveness of a dedicated LLM. This approach enables low-cost training data generation without human annotation, addressing key industry challenges such as lack of user data, difficulties in cold-start evaluation, and inefficient prompts. When applied to a real-world marketing scenario, MADS significantly enhanced the persuasiveness of a small LLM, increasing organic traffic conversion rates by 22.4% (from 1.83% to 2.24%), demonstrating clear business value.

Takeaways, Limitations

Takeaways:
A framework for generating persuasive dialogue through agent self-play is presented.
Designing User Agents for Simulating Various Persona-Based Behaviors
Generating low-cost training data and solving key industry challenges.
Proving business value through application in real-world marketing scenarios
Limitations:
No mention of specific Limitations
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