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Learning Phonetic Context-Dependent Viseme for Enhancing Speech-Driven 3D Facial Animation

Created by
  • Haebom

Author

Hyung Kyu Kim, Hak Gu Kim

Outline

This paper aims to generate realistic, speech-synchronized facial movements for natural-looking, speech-driven 3D facial animation. Existing methods have focused on minimizing reconstruction loss by aligning each frame with ground truth data. However, these frame-by-frame approaches often result in shaky and unnatural results due to articulatory co-operation, which disrupts the continuity of facial movements. To address this, we propose a novel, context-aware loss function that explicitly models the impact of phonetic context on phoneme transitions. By incorporating phoneme-articulatory co-operation weights, we adaptively assign importance to facial movements based on their dynamic changes over time, ensuring smoother, more perceptually consistent animation. Extensive experiments demonstrate that replacing conventional reconstruction losses with the proposed loss function improves both quantitative metrics and visual quality. This highlights the importance of explicitly modeling phonemes, which depend on phonetic context, in synthesizing natural-looking speech-driven 3D facial animation.

Takeaways, Limitations

Takeaways:
We demonstrate that a context-aware loss function can improve the naturalness and continuity of speech-based 3D facial animation.
We propose that the dynamic changes in facial movements over time can be effectively reflected by utilizing phoneme articulation co-action weights.
We experimentally verify the superiority of the proposed method through quantitative metrics and visual quality enhancement.
We highlight the importance of vocal context modeling in speech-based 3D facial animation research.
Limitations:
Further research is needed to evaluate the generalization performance of the proposed method.
There is a need to assess robustness to a variety of voice and facial features.
Further analysis is needed on its applicability and limitations in real-world environments.
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