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Variational Bayes Gaussian Splatting

Created by
  • Haebom

Author

Toon Van de Maele, Ozan Catal, Alexander Tschantz, Christopher L. Buckley, Tim Verbelen

Outline

3D Gaussian Splatting has emerged as a promising method for modeling 3D scenes using Gaussian mixtures. Existing optimization methods rely on backpropagation through differentiable rendering pipelines, but suffer from the critical forgetting problem when processing continuous data streams. In this paper, we propose Variational Bayes Gaussian Splatting (VBGS), a novel method that constructs Gaussian splat training as variational inference for model parameters. Leveraging the conjugate nature of multivariate Gaussians, we derive a closed-form variational update rule, enabling efficient updates from partial, sequential observations without a replay buffer. Experimental results show that VBGS not only achieves state-of-the-art performance on static datasets, but also significantly improves performance in these settings by enabling continuous learning from sequentially streaming 2D and 3D data.

Takeaways, Limitations

Takeaways:
We address the problem of continuous learning of 3D Gaussian Splatting models for continuous data streams.
We present a closed variational update rule that enables efficient sequential learning without a replay buffer.
Achieve state-of-the-art performance on both static datasets and sequential data streams.
Supports continuous learning on 2D and 3D data.
Limitations:
Further research is needed to determine the generalization performance of the proposed method.
Further performance evaluations on various types of data and complex 3D scenes are needed.
There is a lack of analysis of the approximation error in variational inference.
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