Create a high-resolution 3D render of “name of image” (as shown in the reference image), transformed into a solid, non-melting object made entirely of clear, transparent glass. The glass must be colorless — not blue-tinted or liquid-like. All edges and shapes of the “name of image” should remain sharp, precise, and true to the original form, with no distortion or flow. The rendering must follow the same perspective and angle as the original flat “name of image” image-frontal or matching its real orientation — not tilted or dynamic.
Include realistic glass characteristics: inner reflections, refraction, sharp caustics, micro-scratches, small air bubbles, and subtle imperfections within the material. The “name of image” must appear as a fragile sculptural object with well-defined geometry and clean contours, similar to the style of the banana, hammer, and wrench references.
Lighting should be soft and even. The background must be a light neutral gray, with no shadows beneath the object. The “name of image” should float slightly in the air, but feel grounded visually through lighting and perspective.
Render in ultra-high resolution (8K, cinematic detail). Vertical orientation of the image