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Gen-3 Video Prompt Book

Midjourney Office Hours (2024-12-18)

Category
  1. AI Image
Gen
  1. Midjourney
Date
2024/12/18
Summary 🍀🧸
최근 업데이트 Patchwork, Moodboards, Profile / v7 2025년 1월 예정 / 대량 이미지 생성 가능한 Batch 8 준비중.
URL
https://twitter.com/blackowl777/status/1869499353045324127
Release
Coming Soon (출시 예정)

Midjourney Office Hours (2024-12-18)

참고)
미드저니에서 대량 이미지 생성하는 Batch 를 제공한다고 하는데, 마침 Ideogram 에서 BatchGeneration을 공개했습니다.
Ideogram Batch Generation

Original

Midjourney Office Hours 2024-12-18
(Source: JamesGriffing
https://discord.com/channels/662267976984297473/1037743153471553618/1319048499441958982)
Recent Feature Releases
Mood boards and multiple personalization profiles have been released
Encouragement to use custom models for improved results over baseline models
Introduction of an experimental research feature called "network" for world-building and storytelling exploration
Future Sharing and Exploration Tools
Plans to enhance exploration of S-REFs and mood boards for broader community sharing
A long-term goal: enable aesthetic exploration beyond all prior human history
Desire to coordinate community creativity to achieve an "aesthetic singularity"
Upcoming Batch Image Features
Consideration of "batch 8" features to manage and manipulate larger sets of images
Prioritization of mood board sharing before batch features
Ongoing debate on image resolution versus batch size optimization
Version 7 (V7) Model Development
V7 training is ongoing and may be ready by end of January
Focus of V7 is on character consistency and improved character references
Potential enhancements for style references, object references, and character-based storytelling
Exploration of optimal resolution, batch sizes, and upscaling strategies
After V7 release, plan to quickly iterate with follow-up models (e.g., 7.1) and more frequent updates
Emphasis on decoupling architecture, data, and scaling releases to achieve a steady, frequent release cadence
Video Model Considerations
Current video models show mixed results
Trade-offs between quality, speed, and cost remain challenging
Plans to release some video functionality by January to gauge community interest
Evaluating whether to develop in-house video models, partner with third parties, or offer multiple options
Acknowledgment that high-quality video models may not be cost-effective yet
World-Building and Interactive Features
Long-term interest in world-building, storytelling, and immersive experiences
Possibility of future "walk-around" or real-time interactive features
Exploration of comic book-like storytelling and multiple character integration scenarios
Infrastructure and Server Capacity
Current surplus of server capacity due to early hardware arrivals
Introduction of a "holiday relaxathon" period to provide relaxed mode to all users
Intention to reduce or remove relax mode wait times, enabling near-unlimited image creation
Use of this period to gather data on server usage and community interest in high-volume generation
Emphasis on Fundamentals and Ongoing Improvement
Recognition that many users primarily use basic features rather than advanced tools
Commitment to improving core aspects: speed, resolution, quality, and prompt comprehension
Efforts to maintain a balance between new feature innovation and refining the basics
Aesthetics and Beauty in Model Output
Pursuit of models that not only produce realistic results but also more beautiful images
Continued encouragement for users to personalize models for better aesthetic outcomes
Plans to develop methods to improve overall visual appeal and engage more deeply with design aspects