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Palworld | The work that is attracting the most attention right now is somewhere in God Game.
Haebom
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Palworld is a game that was released in early access form by Pocket Fair on January 18, 2024, and is loved by many gamers as it breaks various records. The description of the game is very simple. Palworld is inhabited by monster-like creatures called Pal. You can capture these creatures, build up friendship with them, fight with them, make them do jobs, or use them as materials.
Open world collection MMORPG simulation shooting game, shall we say? My personal impression is that it's really fun. No, it's more free and fun than any game I've played recently. The problem is that when you play this game, something comes to mind. When I see Pal, Pokemon comes to mind, and when I see the extremely high degree of freedom, The Legend of Zelda (Switch version) comes to mind, the VFX is Genshin Impact, the shooting style is Call of Duty, building and operating farms or facilities is Ark, and the overall worldview and operating style are reminiscent of Minecraft.
Some even created a Jjambbong logo like this. If I were to translate it, would it be <The Legend of Pokeda: Breath of the Ark: Call of Duty|Shin>?
In fact, this situation reminds me of when Genshin Impact first came out. When Genshin Impact first came out, it was swept up in a surprise over its similarity to The Legend of Zelda: Breath of the Wild. There was active discussion about whether the early tutorials, monsters, and gameplay were plagiarism or not due to their similarity, but the conclusion was that it was a genre similarity. Nintendo, which originally owned the copyright to The Legend of Zelda, did not take issue with it. In the end, the discussion between users died down somewhere between plagiarism and genre similarity.
I personally think that this is mainly because Genshin Impact has less emphasis on the early part of the game due to the variety of playable characters, unique VFX, and extensive story as the story progresses. Anyway, since Genshin Impact’s developer MiHoYo and Nintendo are on good terms, I thought it didn’t really matter and let it slide. (In fact, Genshin Impact later went on to have a successful launch on the Nintendo Switch platform.)
This controversy is a bit bigger. First of all, the Pokémon fandom is several times bigger and longer than the Legend of Zelda fandom. In fact, this time too, the fans and users are angry, but Nintendo, which actually owns the copyright, is quiet.
Looking at this, there are some similarities...
The developers of Palworld are being accused of plagiarizing Pokémon designs. Palworld creatures are strikingly similar to popular Pokémon designs. Well, you could say this is just a fan rant, but from a copyright standpoint, it's actually very hard to prove. They may feel similar, but if you look at them in detail... they're not. Legal experts have suggested that it would be difficult to prove that Palworld designs are exact replicas of Pokémon designs.
In addition, Palworld developers are suspected of using generative AI technology to design most of the game. The CEO of Pocketpair has expressed praise for generative AI technology, and the previously released Craftopia game also drew attention for using AI technology. In other words, this is something that was created by AI, and it was rendered and rigged. If it were cast, it would be more difficult to see it as plagiarism under the current law.
In addition, Palworld has also been criticized for promoting animal abuse. In the game, you have to put your Pals to work and take care of their physical and mental health. To put it a bit cruelly, you can make them do hard labor. It's almost like Team Rocket, but in the world of Pokémon, Pokémon are nature itself and friends, so the existing Pokémon fandom has also taken issue with this part.
Palworld has the potential to be a major watershed moment for the gaming industry. The future will tell whether the game is an obvious attempt to capitalize on the popularity of Pokémon, another indie hit from a small studio that recognizes what gamers want and capitalizes on it, or whether it falls somewhere in between, finding the line between inspiration and imitation.
Personally, I had many thoughts while playing Palworld this time and watching the credits. The fact that a game of this scale was made on this scale, especially the labor-intensive part of game development, is greatly reduced by the development of artificial intelligence and game development engines, which made me, as someone who was once in the game development industry, admire it.
Whatever it is, it's definitely really fun. If you like open world, Pokemon type games, I highly recommend you try it. (Someone open a private server. Let's do it together.)
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