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To those of you who frown when you see the word “metaverse”
Haebom
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Wherever you go, locusts are a problem. They swarm when something happens, eat people's time and property, and then move to a new place. In the market, the trends of cryptocurrency, metaverse, and artificial intelligence have been viewed in a somewhat sarcastic way. However, we should not focus on locusts and the grains that have been eaten. Locusts are annoying and the grains are a waste, but what we should do is to look at the earth's energy, check the seeds, and study farming techniques for the next farming. Joy and despair are volatile, but the essence can be accumulated and remains unchanged over time.
To be honest, I have viewed the keyword "metaverse" very negatively. At least, many people around me had similar thoughts. The reason is simple. For those who have developed games or played games, it was like, why is this a new topic? It was just something that went from sub to main culture. At that time, locusts were rampant, so the aversion to it grew even more.
At the time, it was a character that appeared in an omnibus advertisement by Mr. Jensen Huang, but it seems like it's not used much these days.
I think most of this problem is that the metaverse is approached as entertainment. Whether it's in the gaming industry or existing world builders or even TRPGs, many people have already experienced the metaverse in a meaningful way conceptually. In other words, unless you provide a better experience than the game or something beyond what was already there, people are very likely to think, "Why bother doing this here?"
So when everyone talks about NVIDIA as an AI and research resource, I want to take a break and talk about NVIDIA Omniverse. NVIDIA Omniverse is a real-time 3D graphics collaboration platform developed by NVIDIA, and it is a product that is used to integrate and optimize 3D design and simulation work across a variety of industries.
What is this used for? It is used to improve product and factory design, deploy smart cities and mobile networks. Changing the equipment or layout of a factory is an action that requires a lot of resources. It is more difficult to run a simulation than to just draw it on a piece of paper. It is a typical digital twin.
A case study of data center design and heat treatment implemented in Omniverse by NVIDIA
It is not a simple end point entertainment, but a metaverse that can make sustainable and real economic decisions and improve work efficiency. I personally think this is the essence of the metaverse. Since we live offline anyway, the main thing in the virtual space is to make us do things that are difficult or impossible to do offline, or things that can be done but have a high opportunity cost.
Creating avatars and gathering together to talk was possible in MapleStory, Lineage, and World of Warcraft. Even if you move it to the web and package it as remote work or something, it is essentially a replacement for reality. Will it be a replacement? I don't know. It would be better to just use Discord or Slack Huddle. I'm not sure if avatarizing it will make it more valuable. That's why I can't help but look at the metaverse business negatively. (I still look at it negatively as an entertainment concept.)
In order to create a world, there are already great services like Unity, Unreal, etc., and it will probably become increasingly subtle to elevate them to professionals in CAD format or provide something like Sims. The only possibility is to connect economic activities, which is to make what is often called play for earn in the game industry more natural. It is to provide labor or a better experience in the online world, and in Korea, something like Calibus seems to have potential. Lotte Data Communication acquired it and brought in many people who do 3D and seems to be making it with sincerity. Rather, Zepeto and Roblox are throwing away their value as games... I think that's what they should do.
This is a method that converts a photo into text and searches it, so even if you say something vague in text, it can be searched.
I digressed a bit, but one of the charms of Nvidia is that they are naturally making good use of their omniverse, given the current focus on AI. There are many meaningful approaches, such as Image to Text, Text to 3D, or using LLM and indexing to convert props or objects into text and search them in context.
Anyway, rather than viewing the word metaverse negatively, I share it as a good example to think about why this technology came out, where we should pay attention, and what we should pay attention to. We need to think smartly by looking at the hot spot where the fire started, not the hot smoke that is immediately visible in front of our eyes.
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