What makes this news especially interesting is that Activision Blizzard became so sensitive about esports leagues because of the broadcasting rights controversy that started in Korea. Back then, lots of channels like Ongamenet and MBC Game were already running StarCraft leagues. When KeSPA, the newly established Korea e-Sports Association, claimed the broadcasting rights and said only registered players could join the league, all sorts of disputes erupted—but, surprisingly, they hadn’t consulted at all with Blizzard, the game's developer. Later, Blizzard got involved and things became even more chaotic, destructive, and messy, but then Blizzard just withdrew, and the whole thing kind of fizzled out. Eventually, Blizzard introduced the system that laid the groundwork for franchise fees and participation restrictions to the StarCraft 2 and Overwatch Leagues—which have now become an issue overseas. And the result was... (Of course, I don’t think these games ended up this way just because of that system.)