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Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Games

Created by
  • Haebom

Author

Seungwon Lim, Seungbeen Lee, Dongjun Min, Youngjae Yu

Outline

This paper addresses the problem of aligning the behavior of artificial agents with human values. We investigate the influence of human personality traits on the behavior and performance of agents in text-based interactive environments, and propose a novel method called PANDA (Personality Adapted Neural Decision Agents). PANDA projects human personality traits onto agents to guide their behaviors, categorizing the personality types of agent behaviors and integrating them into the agent's policy learning pipeline. We deploy agents with 16 personality types to 25 text-based games and analyze the results, showing that the agent's behavioral decisions can be guided according to specific personality profiles. In particular, personality types with high openness show significant performance advantages. This highlights the potential of personality-adapted agents for more harmonious, effective, and human-centered decision-making in interactive environments.

Takeaways, Limitations

Takeaways:
We present a novel method (PANDA) for controlling behavior by applying human personality traits to artificial agents.
Empirically demonstrate that certain personality types (e.g., those high in openness) can contribute to improved performance in interactional settings.
A new direction for designing artificial agents for human-centered and effective decision making.
Limitations:
The study results are limited to text-based game environments. Further research is needed to determine whether the same results can be obtained in other types of environments.
Further validation of the accuracy and reliability of personality type classification is needed.
Further analysis is needed on the interactions and combined influences of various personality traits.
Further research is needed on scalability and generalizability for real-world applications.
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