This paper addresses the problem of aligning the behavior of artificial agents with human values. We investigate the influence of human personality traits on the behavior and performance of agents in text-based interactive environments, and propose a novel method called PANDA (Personality Adapted Neural Decision Agents). PANDA projects human personality traits onto agents to guide their behaviors, categorizing the personality types of agent behaviors and integrating them into the agent's policy learning pipeline. We deploy agents with 16 personality types to 25 text-based games and analyze the results, showing that the agent's behavioral decisions can be guided according to specific personality profiles. In particular, personality types with high openness show significant performance advantages. This highlights the potential of personality-adapted agents for more harmonious, effective, and human-centered decision-making in interactive environments.