Is what we see real or a creation of our minds?
The intense ending scene of 『Squid Game Season 3』, which I watched on Netflix a while ago, is still lingering in my mind. The final game is the so-called 'high-altitude squid game' that takes place in the sky. The game is played on square, equilateral triangle, and perfect circular pillars in order. Especially in the round pillar scene in the final stage, the protagonist chooses to sacrifice himself to escape the shackles of greed that dominated him. Until now, the circle symbolized greed and obsession, but when the protagonist chooses death on this circle for his child and future, its meaning is completely reversed. This scene vividly shows that the reality we see is not absolute, and its meaning can change at any time depending on the environment or experience. For reference, I found Squid Game Season 3 very boring. Culture Changes the Way We See? Two Interesting Illusion Studies A similar story can be found in two recent studies of visual illusions. Ivan Kroupin's research team at the London School of Economics (LSE) in the UK showed a picture called the 'Coffer illusion' to Western people and rural Namibians. Interestingly, Western participants mostly saw squares, while rural Namibians mostly saw circles. The research team explains this with the 'carpentered world' hypothesis, which states that the environment we live in determines the way our brains see the world. But another study challenges this hypothesis. Dorsa Amir and Chaz Firestone have shown that the Müller-Lyer illusion occurs in humans, animals, and even blind children, regardless of their environment. These two studies may seem to conflict, but they actually send an important message: the world we see is not an objective reality, but something our brains are constantly interpreting and creating. Seeing and speaking are ultimately 'hallucinations of the brain' Neuroscientist Anil Seth describes reality as "a controlled hallucination created by the brain." In other words, our brain does not show us the objective world as it is, but rather interprets the world subjectively based on our experiences, environment, and culture. What's interesting is that this phenomenon applies equally to language as to vision. Take, for example, a study by Stanford University psychologist Lera Boroditsky, who asked German and Spanish speakers to describe the words “key” and “bridge,” and found that the genders of these words were reversed in both languages. In German, key is a masculine noun, and leg is a feminine noun. In Spanish, key is a feminine noun, and leg is a masculine noun. Surprisingly, German speakers described keys with masculine traits such as “heavy, strong,” and legs with feminine traits such as “beautiful, elegant.” Spanish speakers, on the other hand, described keys with the opposite traits. Likewise, the language we use ultimately determines how our brain creates and interprets reality. What we believe we ‘see’ and what we believe we ‘say’ are ultimately controlled illusions of the brain. 『Squid Game』, Visual Illusion, The Same Story That Language Tells The reason why the final circular pillar scene in 'Squid Game' was so powerful and why language changes our perception of reality is ultimately the same. The meaning of the world that we believed to be absolute can change at any time, and the world can be completely different depending on the language, culture, and experiences we have. The common message that optical illusions, language studies, and drama give us is clear. The world is always being reinterpreted and recreated in our minds. So if we want to change our lives to be more positive, shouldn't we first change the way we look at the world? Just as the protagonist of 'Squid Game' changed the meaning of the archetype from greed to sacrifice, we too can change the meaning of what we see and say in our lives. The difficulties, pain, and even happiness we experience can ultimately be changed by how we look at them. In fact, the reason why the work called "Squid Game" received attention was because the games that we remember from our daily lives or from our childhood have become games that adults who are obsessed with greed risk their lives to play. If we change our perspective a little, wouldn't something completely new or fun come out?
- Haebom
여러가지 이해관계가 있겠지만 OpenAI 내부 구성원들이 바라보는 점도 이러한 노선에 영향을 끼치고 있을 것 이라 생각이되네요.
그리고 일론머스크는.. 정말.. 저러한 행동원칙에 대한 심리가 정말 순수적 공익성을 위한거라면 대단한 사람같습니다.