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Cardiverse: Harnessing LLMs for Novel Card Game Prototyping

Created by
  • Haebom

Author

Danrui Li, Sen Zhang, Sam S. Sohn, Kaidong Hu, Muhammad Usman, Mubbasir Kapadia

Outline

This paper presents a comprehensive framework for automating the process of creating card game prototypes using large-scale language models (LLMs). Key features include a graph-based indexing method for generating novel game mechanics beyond existing databases, an LLM-based system for generating consistent game code validated by gameplay records, and a method for building a gameplay AI that utilizes an ensemble of LLM-generating heuristic functions optimized through self-learning. This approach aims to accelerate card game prototype development, reduce human resources, and lower the barrier to entry for game developers.

Takeaways, Limitations

Takeaways:
A framework for automating card game prototyping using LLM.
Creating novel game mechanics using graph-based indexing methods.
LLM-based game code generation and verification through gameplay recording
A method for building self-learning-based gameplay AI is presented.
Improving the efficiency and accessibility of card game development
Limitations:
Further verification of the scalability and generalizability of the proposed framework in real game development environments is needed.
Potential unpredictability or inconsistency in game mechanics due to the performance and limitations of LLM.
Efficiency and potential performance degradation during the optimization process of the LLM generation heuristic function.
Research on applicability and generalization to various card game types is needed.
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