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Delivery Game 1

Top-down view with either minimalist or texture-heavy overlayed graphics. Procedurally generated city with roads, cars and various types of establishments. Gameplay consists of delivering orders around the city in time. Orders get harder to deliver in time as the game progresses and debt payments increase per week like in Recettear.
Most time consuming part is generating the city. I can either do it myself or use a program that already does it. There are a few offers already like watabou’s or ProbableTrain’s:
But ProbableTrain's generates cities that are too grid-like, and watabou's generates cities that are too non-grid-like. Ideally I'd want to have the ability to mix both and other city layout styles too. Subversion's approach seems better than both, so it seems like I'd have to do it myself:
I could probably get this done in one or two months, and then the game itself in another month, so it's too big of an idea but it's still a pretty decent one.
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